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🟢 Forests Have Feelings Too. Scarygirl’s Soft Rebellion

When a Pirate-Eyed Toy Became the Soul of a Forest. Scarygirl’s Soft Rebellion Took Over Toronto’s Magic Pony Gallery • 2004 #00019— TNoTToys Publications

TNOTTOYS PUBLICATIONS1000 ICONIC ART TOY EXHIBITIONS

Sergio Pampliega Campo & Cristina A. del Chicca

🌀 This post is part of an ongoing research series from Art Toy Gama’s editorial division:
📚 This Is Not a Book About Art Toy Exhibitions & ToyCons

Context Matters

August 13th, 2004. A Friday.
Queen Street West in Toronto cracked open like a fairytale scar.

It was the early 2000s, when the digital dream was just stretching its limbs, and nostalgia was being mass-produced like candy with expired feelings. Amidst this peculiar dawn, Magic Pony arrived like a hybrid temple: pArT gallery, pArT shrine, pArT beautifully confused idea.

And on this particular Friday, it offered something that no algorithm could generate:

fables with teeth.

The Exhibition Forests Have Feelings Too, led by Australian ArT ist Nathan Jurevicius, wasn’t just a show. It was the North American debut of his cult character Scarygirl: pArT orphan, pArT pirate, and entirely a subconscious rebellion wrapped in vinyl.

This wasn’t Art hanging politely on walls.
This was ritual. This was reckoning.
A soft riot wearing an eyepatch.

Scarygirl didn’t just appear; she marched in, leading a quiet revolt of feeling.

POSTER Reading: The Aesthetics of Emotional Disruption

This POSTER doesn’t whisper. It bruises.
It’s a visual incantation, a kind of emotional guerrilla warfare.

Candy-neon pinks clash with melancholic blues: a collision engineered for cognitive dissonance.
At the center: Scarygirl herself.
A stitched smile, pirate hat, lone eye blazing; childlike but uncanny.

She’s not here to charm You. She’s here to unsettle You with tenderness.

She doesn’t ask for belonging.
She builds her own mythology.

The typography screams like pop consumerism on acid.
But the imagery resists:
Don’t consume me. Understand me.

This isn’t cuteness. It’s code.

Scarygirl isn’t decoration. She’s confrontation in disguise.
An emotional landmine with pigtails.

This is what neuromarketing rarely dares:
Not to attract Your attention, but to hijack Your emotional wiring.

A POSTER designed not like an ad, but like a Memory trap:
part dream, part wound, all signal.

What the Exhibition Showed

🌀 Sharpie-on-wall drawings: raw, fast, breathing.

Scarygirl’s world sketched straight into the walls.
🖼️ High-gloss canvases, psychedelic prints:

luminous windows into creatures that felt realer than reason.
🧠 Vinyl figures:

from the iconic Treedweller to the mystic Bunniguru, each figure pulsed with narrative tension.
🧵 Custom DIYs:

a curated lab of artistic mutations, where creators bent and reinterpreted Jurevicius’ original designs.

Scarygirl wasn’t just displayed.
She was expanded, echoed, fractured.
The gallery became less of a showroom, more of a narrative ecosystem.

Humor with shadows.
Color soaked in grief.
And the vinyl? Not plastic. Memory, molded.

About the ArTist: Nathan Jurevicius

Australian by birth. Myth-maker by compulsion.

Nathan Jurevicius moves between comics, vinyls, animation and books the way Scarygirl moves through dreamscapes: fluidly, strangely, always with purpose.

Since her birth in 2001, Scarygirl has been his signature: folklore reborn in bubblegum tones, stitched with melancholy.

With Lithuanian roots and Japanese echoes, Nathan doesn’t just create characters.

He drafts inner geographies.

He isn’t drawing. He maps Memory.

This Exhibition didn’t just introduce Scarygirl to North America…
It inducted her into the global mythos of ArT Toys.

About the Gallery: Magic Pony

Magic Pony didn’t resemble a traditional gallery and that was exactly the point.

It was a cross-breed: gallery + concept store + emotional bootcamp.

Founded by Kristin Weckworth and Steve Cober, Magic Pony broke all the boring rules.
Designer toys lived beside fine ArT prints, rare books cuddled up next to plushes.

You didn’t just browse.
You remembered something.

“It’s not what You hang. It’s what You hold.”

They saw ArT Toys as relics, not retro kitsch, but charged objects.
Not merchandise; emotional tech.

Their mantra?

“Art isn’t what hangs. It’s what haunts.”

So when they gave space to Scarygirl, it wasn’t about showcasing her.
It was about letting her possess the room.

Magic Pony helped transform Scarygirl from figure to symbol.
From ArT Toy to totem.

Legacy & Mutation

This wasn’t lowbrow.
This was myth in molded form.

The Exhibition laid the foundation for what we now call Dis(Play):
The Act of turning ArT Toys into totemic vessels.

Scarygirl didn’t remain a product.
She became a mirror: a protagonist for the forgotten stories inside us.

And Jurevicius proved something fundamental:

That ArT Toys aren’t just collectible.
They’re containers for Memory.
That collecting is a form of resistance.
That even cuteness can critique.
That to Exhibit something is to dare to say:

“I was here. And I felt.”

This Show didn’t decorate a gallery.
It time-stamped a generation.
A protest against forgetting, in vinyl form.

Final Thought from ArT Toy Gama

She wears an eyepatch.
Because sometimes, one eye is all You need to see the truth.

Don’t just look at the collection.
Live the fable.

Don’t scroll past.
Don’t just collect.
Curate Your Memory.
Turn Your shelf into a shrine.
Build Your Dis(Play).

👉 Step inside the Archive. Discover what ArT Toys say when forests whisper.

🔗 ENTER THE ART TOY GAMA STORE

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#1000IconicArTToyExhibitions

We’re currently building an Upcoming Publication that explores and celebrates
the most iconic and influential Art Toy exhibitions around the world.

Each article in this series helps document, reflect, and invite the community
to take part in constructing this cultural archive — one exhibition at a time.

We’ve seen countless exhibitions since then: small and large, modest and monumental.
And we love them all.

No matter where they take place or the resources behind them,
every ArT Toy show adds something to the Movement.
Some will make history, others will make Memory.
All of them matter.

This is not just documentation.
This is
Dis(Play) in the making.
And You’re part of it.

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