We didnât lose our inner child. We turned it into ArT Toys and More...with purpose.
đ˘ Forests Have Feelings Too. Scarygirlâs Soft Rebellion
When a Pirate-Eyed Toy Became the Soul of a Forest. Scarygirlâs Soft Rebellion Took Over Torontoâs Magic Pony Gallery ⢠2004 #00019â TNoTToys Publications
TNOTTOYS PUBLICATIONS1000 ICONIC ART TOY EXHIBITIONS
Sergio Pampliega Campo & Cristina A. del Chicca
đ This post is part of an ongoing research series from Art Toy Gamaâs editorial division:
đ This Is Not a Book About Art Toy Exhibitions & ToyCons
Context Matters
August 13th, 2004. A Friday.
Queen Street West in Toronto cracked open like a fairytale scar.
It was the early 2000s, when the digital dream was just stretching its limbs, and nostalgia was being mass-produced like candy with expired feelings. Amidst this peculiar dawn, Magic Pony arrived like a hybrid temple: pArT gallery, pArT shrine, pArT beautifully confused idea.
And on this particular Friday, it offered something that no algorithm could generate:
fables with teeth.
The Exhibition Forests Have Feelings Too, led by Australian ArT ist Nathan Jurevicius, wasnât just a show. It was the North American debut of his cult character Scarygirl: pArT orphan, pArT pirate, and entirely a subconscious rebellion wrapped in vinyl.
This wasnât Art hanging politely on walls.
This was ritual. This was reckoning.
A soft riot wearing an eyepatch.
Scarygirl didnât just appear; she marched in, leading a quiet revolt of feeling.
POSTER Reading: The Aesthetics of Emotional Disruption
This POSTER doesnât whisper. It bruises.
Itâs a visual incantation, a kind of emotional guerrilla warfare.
Candy-neon pinks clash with melancholic blues: a collision engineered for cognitive dissonance.
At the center: Scarygirl herself.
A stitched smile, pirate hat, lone eye blazing; childlike but uncanny.
Sheâs not here to charm You. Sheâs here to unsettle You with tenderness.
She doesnât ask for belonging.
She builds her own mythology.
The typography screams like pop consumerism on acid.
But the imagery resists:
Donât consume me. Understand me.
This isnât cuteness. Itâs code.
Scarygirl isnât decoration. Sheâs confrontation in disguise.
An emotional landmine with pigtails.
This is what neuromarketing rarely dares:
Not to attract Your attention, but to hijack Your emotional wiring.
A POSTER designed not like an ad, but like a Memory trap:
part dream, part wound, all signal.
What the Exhibition Showed
đ Sharpie-on-wall drawings: raw, fast, breathing.
Scarygirlâs world sketched straight into the walls.
đźď¸ High-gloss canvases, psychedelic prints:
luminous windows into creatures that felt realer than reason.
đ§ Vinyl figures:
from the iconic Treedweller to the mystic Bunniguru, each figure pulsed with narrative tension.
đ§ľ Custom DIYs:
a curated lab of artistic mutations, where creators bent and reinterpreted Jureviciusâ original designs.
Scarygirl wasnât just displayed.
She was expanded, echoed, fractured.
The gallery became less of a showroom, more of a narrative ecosystem.
Humor with shadows.
Color soaked in grief.
And the vinyl? Not plastic. Memory, molded.
About the ArTist: Nathan Jurevicius
Australian by birth. Myth-maker by compulsion.
Nathan Jurevicius moves between comics, vinyls, animation and books the way Scarygirl moves through dreamscapes: fluidly, strangely, always with purpose.
Since her birth in 2001, Scarygirl has been his signature: folklore reborn in bubblegum tones, stitched with melancholy.
With Lithuanian roots and Japanese echoes, Nathan doesnât just create characters.
He drafts inner geographies.
He isnât drawing. He maps Memory.
This Exhibition didnât just introduce Scarygirl to North AmericaâŚ
It inducted her into the global mythos of ArT Toys.
About the Gallery: Magic Pony
Magic Pony didnât resemble a traditional gallery and that was exactly the point.
It was a cross-breed: gallery + concept store + emotional bootcamp.
Founded by Kristin Weckworth and Steve Cober, Magic Pony broke all the boring rules.
Designer toys lived beside fine ArT prints, rare books cuddled up next to plushes.
You didnât just browse.
You remembered something.
âItâs not what You hang. Itâs what You hold.â
They saw ArT Toys as relics, not retro kitsch, but charged objects.
Not merchandise; emotional tech.
Their mantra?
âArt isnât what hangs. Itâs what haunts.â
So when they gave space to Scarygirl, it wasnât about showcasing her.
It was about letting her possess the room.
Magic Pony helped transform Scarygirl from figure to symbol.
From ArT Toy to totem.
Legacy & Mutation
This wasnât lowbrow.
This was myth in molded form.
The Exhibition laid the foundation for what we now call Dis(Play):
The Act of turning ArT Toys into totemic vessels.
Scarygirl didnât remain a product.
She became a mirror: a protagonist for the forgotten stories inside us.
And Jurevicius proved something fundamental:
That ArT Toys arenât just collectible.
Theyâre containers for Memory.
That collecting is a form of resistance.
That even cuteness can critique.
That to Exhibit something is to dare to say:
âI was here. And I felt.â
This Show didnât decorate a gallery.
It time-stamped a generation.
A protest against forgetting, in vinyl form.
Final Thought from ArT Toy Gama
She wears an eyepatch.
Because sometimes, one eye is all You need to see the truth.
Donât just look at the collection.
Live the fable.
Donât scroll past.
Donât just collect.
Curate Your Memory.
Turn Your shelf into a shrine.
Build Your Dis(Play).
đ Step inside the Archive. Discover what ArT Toys say when forests whisper.
đ ENTER THE ART TOY GAMA STORE
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#1000IconicArTToyExhibitions
Weâre currently building an Upcoming Publication that explores and celebrates
the most iconic and influential Art Toy exhibitions around the world.
Each article in this series helps document, reflect, and invite the community
to take part in constructing this cultural archive â one exhibition at a time.
Weâve seen countless exhibitions since then: small and large, modest and monumental.
And we love them all.
No matter where they take place or the resources behind them,
every ArT Toy show adds something to the Movement.
Some will make history, others will make Memory. All of them matter.
This is not just documentation.
This is Dis(Play) in the making.
And Youâre part of it.
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