We didn’t lose our inner child. We turned it into ArT Toys and More...with purpose.

Medicom Toy & Tatsuhiko Akashi: From Plaything to Cultural Icon

How Medicom Toy & Tatsuhiko Akashi turned collectibles into culture: shaping a global Art Movement through design, identity & legacy. #00024 ArT Toy Files

ART TOY FILES

Sergio Pampliega Campo & Cristina A. del Chicca

Uncovering the Stories, Creators and Culture Behind #ArTToys
An Art Toy Gama Perspective

There are moments in every Movement where someone chooses not just to follow, but to invent. To imagine a world before it exists.
Before the term "
ArTToy" was widely used.
Before collectors became curators of culture.
Before the lines between Toy and art blurred.

There was Medicom Toy.

Founded in 1996 by Tatsuhiko Akashi in Tokyo, Medicom did more than create collectible toys. It built a bridge between underground culture and high Art, between fashion and nostalgia, between identity and display.

Akashi didn’t ask what would sell.
He asked what he loved.
And then he built it.

The Birth of an Icon

The result was the Kubrick figure: modular, minimalist, yet loaded with cultural symbolism. Named in homage to filmmaker Stanley Kubrick and inspired by the language of LEGO and Playmobil, it wasn’t just a Toy. It was a modular canvas that welcomed reinterpretation.

Soon came licensing deals with some of the biggest icons of 20th-century pop culture: Star Wars, The Planet of the Apes, and others. It was a signal: something was shifting.

Then came 2001. And with it, BE@RBRICK.

A bear-shaped figure. Simplistic in shape. Profound in impact.
It became a blank page that the world wanted to write on.

Artists. Designers. Luxury houses. Music legends. Museums.
From KAWS to Haring, from Chanel to Nike.
Each one projecting a piece of themselves on a form that was equal parts toy, sculpture, and storytelling tool.

It was playful.
But it had purpose.

Just like our belief:

We didn’t lose our inner child. We turned it into Art with purpose.

The Power of Dis(Play)

BE@RBRICK didn’t just redefine what a collectible could be.
It redefined how it was experienced.

Not just owned. Displayed.
Not just shown. Felt.
Not just photographed. Interpreted.

It asked for more than attention.
It asked for emotion.

Each piece became a reflection of its collector’s taste.
A mirror of
culture.
A map of
Memory.
A symbol of Identity.

Because that’s what the ArT Toy Movement is.
An evolving act of creative resistance.
A soft rebellion, shaped in resin and vinyl.

An ArT Toy Movement sculpted by artists, but completed by collectors, galleries, curators, stores, brands…by people.

And all of them share something deeper than aesthetic passion:
A shared desire to leave something behind.
To preserve a moment, a message, a meaning.

Because every ArT Toy is also an Act of Legacy.

More Than a Brand. A Philosophy.

Medicom never chased trends.
It created them.
It didn’t follow the rules.
It rewrote them.

Tatsuhiko Akashi didn’t just launch a Toy company.
He ignited a philosophy.
A way of seeing the world not through products, but through personal legacies.

Each piece a timestamp.
Each figure a voice.
Each BE@RBRICK a future artifact of today’s culture.

This was never just about design. It was about documenting the moment, shaping collective memory through a universal, pop-inspired language.

And that is something we believe deeply at Art Toy Gama:
That to create an ArT Toy is to leave a trace.
To reflect your Identity.
To preserve your Memory.
To share your Legacy.
To celebrate your quiet Rebellion.

Because:

The Power of Dis(Play) is not just about objects.
It’s about expression.
And the stories we choose to tell through form, color, material… and soul.

A Movement Made by Everyone

If the ArT Toy world has a heartbeat, it pulses through Tokyo.
But its rhythm is global.

It’s in the hands of every artist who dares to dream in 3D.
It’s in every collector who curates a shelf like a gallery.
It’s in every curator and gallery owner who gives these works context.
It’s in every brand bold enough to enter the conversation.

No one owns the ArT Toy Movement.
Because
everyone shapes it.

There is no absolute voice saying what is or isn’t ArT Toy.
But if You know,
You know.
And
if You feel it, You’re already part of it.

Because what we display becomes part of who we are.
And the choices we makeM what we create, what we collect, what we exhibit,
are nothing short of Legacy.

This is not a Toy.

This is a Movement.
And You're part of it.

Let’s build it together.
Artists, collectors, brands, curators, stores...
Every voice matters.
Every point of view adds value.
Every piece tells a Story.

Because Legacy is not what Uou leave behind.
It’s what we create…together.

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šŸ““ This post is adapted and related with an original story first published on our Tumblr blog in MARCH 2025. We kept the truth. We just sharpened the edges.

šŸ‘‰ Visit OUR Shop

Art Toys. Paintings. Fine Art Prints. Not what You expect.

The Power of Dis(Play)

Real collectors don't follow trends—they redefine them

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⚔ Why Tatsuhiko Akashi and Medicom Toy Turned Collecting into Cultural Power #00009 Art Toy Files